Englanninkielinen
manuaali
Introduction
Bermuda triangle
in space...
You are
a member of Delta patrol, the elite squadron of tough space-cops
pledged to protect the galaxy with everything they´ve got...including
their lives.
Your assignmnet...
Delta sector. A junkyard of lost ships, alien bandits, and unknown
forces of destruction.
Your patrol
must seek out the evil killers that live there and terminate them.
Streak through
treacherous caves, foaming oceans, and solar flares. Capture new
weapons and use them to restore law and order.
Choosing
Game Options
Press Space
during the title screen to access the game options screen.
[F1]
= Toggles between one/two player options.
The players alternate turns. The second players turn begins when
the first player looses a ship.
[F3] = Toggles between joystick and keyboard options.
[F5] = Toggles between music and sound effects options.
Game
Control
Joystick
Start Game - Fire
Pause Game - Run/Stop
Unpause - Fire
Quit Game - Run/Stop+T
Keyboard
Start Game - Return
Pause Game - Run/Stop
Unpause - Return
Quit Game - Run/Stop+T
Use joystick
left/right or cursor keys to scroll through the alphabet when assigning
player´s intials to the Hi-Scores at the end of the game.
Press fire or
use the return key to choose a letter.
Ship
Control
Joystick
Move Forward - Right
Move Back- Left
Move Up - Up
Move Down - Down
Fire Weapons - Fire
Keyboard
Move Forward - D
Move Back- A
Move Up - W
Move Down - X
Fire Weapons - Return
NOTE:
Any combination of vertical and horizontal joystick or keyboard
combination will move the ship in a diagonal direction.
Playing
Delta
Credits - normally
you destroy aliens to earn credits, but some attacking formations
may decrease your credits.
You loose all unused credits after passing through armament and
ship enhancement icons.
Armament - You
will often fly past new weapons and ship enhancements between alien
attacks.
You can
safely add blue icons, but the grey ones will obliterate your ship.
Fly directly into a blue icon to add it to your ship.
Your credit
balance will appear along the bottom of the screen.
Weapons and ship enhancements will eventually wear out and you´ll
need to find new ones.
Weapons
and Ship Enhancement
EXTRA SPEED
(1 Credit)
Increases speed. Don´t over do it or your engines might
over load.
RATE OF FIRE
(2 Credits)
Provides additional firepower.
MULTIPLE
FIRE (3 Credits)
Fire
from rear, port and starboard.
FISH WEAPON
(4 Credits)
Now you can go after the really tough enemies.
PROTECTOR
(5 Credits)
Lacerate approaching enemies with this spinning ball of shrapnel.
WARPER (6
Credits)
Slows time so you can shoot slow moving enemies while maintaining
your normal speed.
SUPA SHIELD
(7 Credits)
Provides the ultimate protection from enemy blasts
Credits
Programmer:
Steve Fasoulas
Artwork: David Rowe
Music: Rob Hubbard
Producer: Mark Lewis
Assistant Producer: David Gardner
Assistant Producer: Brent Iverson
Product Manager: Mike Suarez
Art Director: Judy Campbell
Package Design: William Gin
Cover Illustration: Mark Erikson
Manual: Terrea Thompson
(C) 1986, 1987
Thalamus LTD.
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