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Versio: 1.01
Pvm: 30.4.2004
Tekijä(t): Lantus
Laitevaatimukset: modattu Xbox
Xbox-porttaus PC:llä ilmestyneestä Quake-räiskintäpelistä.
================================================================ -------------------------------- QuakeX - Quake for Xbox V1.01 -------------------------------- This is Quake for Xbox consoles ported from SDLQuake V1.09. ---------- Whats New ---------- - Added TCP/IP network support. - Experimental XLink support added (works for some, doesnt for others?) - Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc) - Fixed issue with D-Pad "jerk" - Rebuilt with latest libSDLx revision. - Added seperate 640x480 and 320x240 builds. This is a (near) complete list of changes made by TheDumbAss: All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed. This includes: - major changes and additions to the menu system and how the buttons move you through it. - Controller setup including the function and sensitivity of the thumb sticks - A functional onscreen keyboard that works on all text forms in the menus and for the console - An optional Greatly enhanced Status Bar (includes alignment options) - Several other changes and improvements Changes unrelated to Fragger's code: - Enhanced Tab Completetion. - show_fps. - Chasecam fixed. - Fix to stop crashes when loading the wrong BSP version. - max_fps From the tutorial here. Known bugs: - At any resolution greater than 320x240 the crosshair does not work right in menu or on screen. - The onscreen keyboard is hyper speed in the console. In menus it is fine. read TDA Changes.txt for more information. ---------------- Contact Info ---------------- http://www.lantus-x.com/ClassicX http://www.lantus-x.com/SDLx email: lantus@lantus-x.com ---------------- Credits & Thanks ---------------- ID Software, Sam Lantinga, Fragger, TheDumbAss, Iriez & Xbins ================================================================
================================================================ -------------------------------- QuakeX - Quake for Xbox V1.00 -------------------------------- This is Quake for Xbox consoles ported from SDLQuake V1.09. The distribution comes with the shareware PAK file to get you started. -------------------- Features -------------------- - Full singleplayer - 640x480 rendering at 60fps - Mod Menu for expansion paks/TC's etc - Gamepad/Mouse/Keyboard support. - Customizable inputs - PAL60 support - CDDA audio. - Uses SDLx - Source code released ------------------------- Currently not implemented ------------------------- - Networked/Multiplayer games - Hardware rendering - Rumble support -------- Controls -------- Fire Right trigger Jump Left trigger Next weapon DPad up Prev weapon DPad down Walk Left stick Y Strafe Left stick X Look up/down Right stick Y Look left/right Right stick X In Menu Start Return Back Escape Y Button Y Controls can be customized via the 'Options' menu, and by editing your config.cfg files. ---------- Misc ---------- Screen position and size can be modified by opening up config.cfg modifying the following values: xbox_screen_pos_y "0" xbox_screen_pos_x "0" xbox_screen_size_y "0" xbox_screen_size_x "0" These values are relatative. For example xbox_screen_size_x "-60" means reduce the horizontal screen size by 60 pixels i.e 480 minus 60 = 420 pixels Inverting look on gamepad can be set by adjusting xbox_invert_look in config.cfg from "0" to "1" ------------- Notes on CDDA ------------- CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time. ---------------- Contact Info ---------------- http://www.lantus-x.com/ClassicX http://www.lantus-x.com/SDLx email: lantus@lantus-x.com ---------- ------ Credits & Thanks ---------------- ID Software, Sam Lantinga, Iriez & Xbins ================================================================
Tämän
sivun viimeisen päivityksen ajankohta: 13. syyskuuta 2004.
Tämä sivu kuuluu Tontti Kerhon ylläpitämään
Tec Dubelin Xbox -sivustoon.